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#NE ZHA SMITE FULL#
During this time, the Dragon Gods, led by Ao Kuang, terrorized the people, sending floods and storms, and demanding not just food, but child sacrifices to feast upon as well.Into this world was Nezha born, a full grown boy with laughter in his eyes, trained by the immortal sage Taiyi Zhenren, who gave him the powerful Universe Ring and Armillary Sash. Most games though, you're better off just being that 2nd solo diver to set up for the ADC/Mage to put in the work.Born to innocence, forced to fight, destined to be a hero, the child-god, Nezha, defends those that cannot defend themselves, especially against tyrant Gods.For three and a half years, Nezha’s mother carried him in her womb. If you can snow ball hard with him, then ya go full damage and try to hard carry. Like going 2-0 in that level 2 fight, then getting a 3rd kill in the duo right after. Trying to play him as a true 100-0 assassin will only work if you're able to get off to a really fast start. Use your ring toss to get the slow needed for the bois to catch up. Use your sash to hold targets inside of your mage's circles. Or take the enemy jungler out so your mid can live. Take that annoying Kephri out of the game so your team can blow up the mage. But he's best when you transition to a hybrid/tank like build where you can get in and just take a problem out of the fight. You need to build damage early of course for farm and early ganks. If you watch SPL then what Twig did with Rival. I think if you're going to play him, you need to play him as a quazi 2nd solo support like style out of the jungle. Tldr Ne Zha is a God with a very low synergy, directionless kit and hard to hit abilities when it’s imperative to hit every one. But there are definitely Gods who can do (or outdo) his level of damage and CC with a lesser degree of difficulty and awkwardness. I suppose he can be alright if you are really on point and land everything, remember beads timers, get a ring toss bounce on a wave, etc. So yeah, I’m not really a fan of him lol. The self-banish can also get you into trouble sometimes as it can buy time for the enemy team to show up. And it’s not like the sash is that easy to land either. This is bad because Ne Zha is one of those Gods where you pretty much have to use all of your abilities to kill someone. My biggest gripe with the ult is that is very hard to land. If you hit this with no ult up, trying to pop 2 and AA them for the kill can be very awkward sometimes. Also, if you miss this ability, you’re left with no more engage and you kind of just have to slink away unless you want to try again with your ult (but that’s probably not a good idea for reasons in the next paragraph). The sash usually is a strong enough CC to warrant somebody popping beads, which will mess up your sash-ult combo leaving you vulnerable with 2 abilities down. And as with any ability with both offensive and defensive stats, you will have to choose which one you want to use it for leaving you without its other benefit for a while.
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Once again, not bad, just kind of out of place with random effects. The 2 is a weird mish-mosh of bonus AS, crit chance, and a heal for some reason. So you’re left trying to kill with 3 abilities instead of 4, which most ability junglers have.
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The ring toss is almost useless against single targets (which junglers are supposed to be good at killing) because it only procs once against them. It also feels like they couldn’t decide whether they wanted him to be an ability jungler or a crit AA jungler. He’s one of those Gods like Erlang where it feels like all of his abilities are just kind of random and don’t mesh together particularly well.